Dec 11, 2006, 02:12 AM // 02:12
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#81
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Frost Gate Guardian
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My only character in NF is a monk. Heh, had the game since launch and I'm still in Yohlon Haven. To me, NF+Factions is more of a chore to play through unfortunately. Oh well, I'll get to it eventually. Then again, I'm still spending waaaay to much time in Prophecy doing other things.
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Dec 11, 2006, 02:40 AM // 02:40
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#82
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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Playing through NF, i have come to appreciate that (Realm of Torment)RoT is more forgiving to range characters like Rangers and Paragon while it seriously punishes both Melee characters (aggro issues) and casters (soft target for chain spiking) and makes for frustrating play which i think is the issue affecting replayability of the game (once you complete Nightfall once, you dont want to suffer through it again) which i feel is the main problem/issue here.
Though i understand they may be those who feel this isnt an issue with their Madz Skillz.
Last edited by Thallandor; Dec 11, 2006 at 04:50 AM // 04:50..
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Dec 11, 2006, 02:58 AM // 02:58
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#83
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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when factions came out people were complaining that they didnt have a copy of it----the CE was late for most people.....that was what rubbed us wrong with that chapter to begin with.
This chapter came with the ai nerf..........would have prefered the delayed CE instead.
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Dec 11, 2006, 04:05 AM // 04:05
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#84
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Lion's Arch Merchant
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Basically its clear the OP is burned out on powergaming GW. That's OK. It happens. But there were some incorrect / silly things said here.
First of all, the last missions are challenging, but not that challenging. I didn't wipe on any of them and I play a Dervish.
I don't know why people are saying melee characters are disadvantaged in the late-game. Melee characters have it harder in all the chapters. Rangers survive best...they are supposed to. If anything, I think the MMs are pretty useless in the last missions and that is not good because MM is a style of play unique to the Necro.
FYI, for Dervs, in the later game, use Ebon Dusk Aura, and Aura of Thorns, along with the usual Mystic Regen, Vital Boom, and either Pious Light Signet or the wind-prayers spell that heals and removes hexes. Your role changes from a semi-tank AOE damage-dealer to a sturdy shut-down supporter that still does decent damage. Also bring Mending Touch, which is incredable with zero points invested in protection attribute. On the mission against Shiro, take Ebon Dust, and earth weapon, and Wild-blow, and make sure the monk has Mending Touch up. Or take Ebon Dusk and Mending Touch, and use mending touch first on a Wild-blow equiped warrior. By using Ebon Dust, I supported the team far more than buy using straight damage skills...and I can honestly say that my PUGs did not wipe because of me. That is...because of my toons, and because we called our targets and practiced bare basic agro managment (ie. no one doing Leeroy Jenkins) Really, I found the Dervs excellent in the later game.
About heros... I always take heros, and invite 1-3 players to join my PUG. That way, if one of the humans proves unreliable, we will still make it through. And I usually don't invite monks...if a monk is unreliable, we are screwed.
I do think that the agro system should be improved a little so that traditional tanking (ie. focusing all the mobs agro on one highle defensive toon) can be done by more players.
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Dec 11, 2006, 04:22 AM // 04:22
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#85
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Krytan Explorer
Join Date: Jul 2006
Location: On top of a mountain
Guild: A Bad Moon Rising [Moon]
Profession: Me/Mo
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I agree completely... replayability in NF is horrible. I've taken 2 characters through, and I shudder at the thought of taking a 3rd through. It was a blast the first time through, but the second time was just painful.
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Dec 11, 2006, 04:45 AM // 04:45
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#86
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Krytan Explorer
Join Date: Jul 2005
Location: Courtney PantsuLand
Guild: Death By Teazu [TEA]
Profession: W/Mo
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Quote:
Originally Posted by Helcaraxe
I agree completely... replayability in NF is horrible. I've taken 2 characters through, and I shudder at the thought of taking a 3rd through. It was a blast the first time through, but the second time was just painful.
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Same here, I dread about taking my other 6 characters through. I will eventually get on it. To the OP Guild Wars gets boring for me sometimes and I need a break. I've been needing breaks more and more often since it feels like I'm playing only by myself. Honestly why are you playing an online game if you're not playing for the community. While I did play through the campaign twice with heroes the second time was extremely boring. I miss when I was back in Proh. going with a group talking and planning. Heroes are a great addition but to me have killed this chapter. Perhaps you're felling the same way about the game as I am.
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Dec 11, 2006, 06:55 AM // 06:55
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#87
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Ascalonian Squire
Join Date: Nov 2006
Guild: Legacy of Corvus
Profession: Rt/Me
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hmm completed it 4 times, working on 5th char, and havent found the RoT particularly bothering. You barely have to move through them while doing the storyline, you know?
Like 4-5 fights you cannot evade in Nightfallen Jahai, then the 2 domains (Pain and Secrets) in both of which exists a pretty quick and easy path to the end. Unless you go elite hunting or green farming there, little compulsory fighting to do.
But then I am weird, since I cant get myself to replay the chore that is Prophecies
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Dec 11, 2006, 12:26 PM // 12:26
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#88
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Krytan Explorer
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I liked Factions myself. It was short, yes, but it was compact and to the point. You actually felt you had a time-limit with Shiro causing bother. Nightfall went back to Chaper 1, but without the ability to skp the boring, silly and downright teidious parts such as grinding for sunspear points and messing around in Vabbi.
To the original post-I felt like that with my second character. It was such a long-winded series of grinds, disguised as objectives. They don't like farming, yet in this chapter you have to do so, for faction and to level the heros up.
I wonder if they'll ever rig it so that once you have an area, you can go there with all characters instead of just that char. Like the question 'Are they ever going to remove brutal mauling from bears' the answer (right now) appears to be 'no'.
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Dec 11, 2006, 03:40 PM // 15:40
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#89
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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Quote:
Originally Posted by Khaunshar
completed (NF) 4 times, working on 5th char, and havent found the RoT particularly bothering. You barely have to move through them while doing the storyline, you know?
I cant get myself to replay the chore that is Prophecies
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Ive completed NF 6 times and fully agree
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